Digitally inspiring an artistic Rennaissance
I loved claymation when I was a kid. I’d scour the TV guide for animation shows and watch them religiously. Finally, in junior high, I had to make one myself. I borrowed an 8mm camera from the school, sculpted a few creatures from plasticine, and started filming. I toiled for hours carefully placing the creatures for the opening scene, then proudly clicked the shutter for the first frame of my animation career. A half an hour of meticulous repositioning later, I clicked the shutter for the next 1/16th of a second of my masterpiece. More minuscule shifts of clay, more clicks of the shutter. After three hours of labor, I had nearly completed the first — and only — full second of claymation. I screamed and stormed out of the room, frustrated. Decades later, the 8mm stop-motion movie camera remains, for me, a symbol of infinite possibility and infinite frustration. All I wanted to do was make a funny little movie. But that was then, this is now.
Enter digital
And kids are growing up in this environment. (Imagine!) Much has been made of the netgen demographic - kids brought up with an internet connection, for whom instant messaging a friend in Europe is as routine as teenagers telephoning next door was decades ago. It’s not entirely about communication, though: think of the possibilities for creative expression with the tools we have in abundance today. In the world these kids are growing up in, you can create just about anything you want — cool pictures, movies, songs, animations — easily anytime you want. You can share your work with friends and see what they’ve done. In their world, you’ve always been able to do this.
The opportunity for creative expression for kids nowadays is massive — more than any time in history. Are we therefore raising a generation of full of artists — possibly creating another artistic renaissance?
Now, look through DeviantArt, a treasure chest of creative work. DeviantArt is a forum for sharing artwork of all kinds — photography, illustration, crafts, poetry, fiction, non-fiction, animation, just to name a few. Though it’s open to all, it’s primarily populated by the 13-20 crowd. They have forums and blogs that allow members to cheer each other on, offer suggestions, learn from and challenge each other. It’s a huge, virtual art collective. And it’s working. Just spend some time perusing the site and you’ll see the little communities that have come up, their discussions, and the artwork that inspires and is generated by them.
Secondly, good work always finds a way to bubble to the top. People have been making crap for millennia, but on the whole, we’ve forgotten it. All we remember is Mozart, van Gogh, and Chaplin. People actively seek out good work and recommend it to their friends.
The internet is excellent at accelerating this. The very core of google’s ranking algorithm is essentially a popularity index based on how often sites are recommended by others. Flickr is researching the concept of “interestingness”. Just about every web site has ranking information. “Today’s Favorites” is right there on DeviantArt’s home page. More and more online forums are using reputation systems where you can quickly find the members who have the most highly rated works or critiques.
Blogs, too help people find the good stuff. It’s the most common use for blogs: they are essentially quality filters, authors recommending interesting sites or works to their readers — find one blog you like, and you’ll find a lot of others. Boingboing.net, one of the most active blogs on the net (see their stats) is exactly this: a coolness filter for a particular aesthetic.
Add this all up and you’ve got plenty of ways for a few good works to float to the top of an ocean of uninteresting stuff.
What do you think?


Comments
Good post, right on.
We're always dissin' the kids ... meanwhile, they're usually way ahead of us, kicking our butts.
(from someone who was once a kid, and now a old-guy parent).
If we don't ruin the world with religious warfare, the coming generations will do amazing things...
Posted by: Bernie Thompson | February 7, 2006 06:20 PM